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Game prototype · Unreal Engine 5

Neural Noir

A detective game with generated cases and suspect dialogue. Explore a villa, gather evidence, and test your accusation against the case.

View source Download build · 34 GB
The sunlit villa courtyard in Neural Noir
The villa is the setting for the investigation.

Keeping interviews consistent with the case

Gemini generates suspects, motives, a timeline, and the solution. Characters and clues refer to that case throughout the investigation.

The final verdict also uses the case to assess your accusation. Dialogue can be open-ended while the underlying events remain fixed.

A suspect interview beside the in-game phone and case notes
Interview dialogue and the phone keep the investigation in the game world.

Gameplay

Investigating a case

Watch Neural Noir on YouTube ↗

  1. Set the caseA chosen theme becomes suspects, clues, and a hidden solution.
  2. Follow the evidenceExplore rooms, inspect objects, and question the people involved.
  3. Make an accusationThe verdict checks your reasoning against the generated case.
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